![]() ![]() Teleport isn't just for getting around quickly, although it's a major reason why people use it. However, there is also a small but vocal minority of players that considers Teleport overpowered.ĭruids using Shapeshift abilities cannot use Teleport while Shapeshifted into Werewolf or Werebear form, so Enigma is less useful to them. The ability to Teleport at will makes this a premier armor choice for magic-find characters, since you can skip all the annoying trash and get straight to your quarry. Even Sorceresses often use this armor even though they can Teleport. This allows any class to Teleport as many times as they want, since there are no charges on Teleport. As it stands, the +1 to Teleport is the "killer app" of this armor, making this the perceived "must have" of all end-game builds. Sure, it has +2 to Skills, good extra Defense, and a few other middling-quality traits, but that's not the point. If it wasn't for one feature, Enigma would likely be nothing more than a small niche armor for magic-find builds. You can learn more about game mechanics behind those abilities in our game guide.ĪP has the highest defense from all light armors (they don't slow your movement speed) and with only 103 Strength required, it is the most popular runeword base.ĭescription and picture(s) are valid for the official Diablo 2 servers.+1-99% Better Chance of Getting Magic Items (+1/cLvl) ![]() You can teleport anywhere on the screen, even through the walls and your minions like merc will tele with you. +(1 Per Character Level) +1-99% Better Chance Of Getting Magic Items (Based On Character Level)Įnigma grants +1 to Teleport (Sorc skill usable by any class). +(0.75 Per Character Level) +0-74 To Strength (Based On Character Level) Enigma is the best item in the game because it allows every class to use Teleport skill, which is normally reserved for Sorc. ![]()
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